Server Shop
Browse the official catalog and see which offers the team has published. Stock and delivery still need in-game confirmation.
LIFE SMP is a survival world built around player towns, trading, businesses, public projects, and a community where your effort matters.
One place for your server information, player tools, events, and official rules.
Browse the official catalog and see which offers the team has published. Stock and delivery still need in-game confirmation.
Find scheduled community activities, build challenges, market days, and exploration events.
Read the player code, economy guide, building permits, staff process, and fine schedule on this site.
Build a home, run a shop, join public projects, and help give LIFE SMP its identity.
Player accounts and website banking are connected to the portal database. The direct live link to the Minecraft server still needs a server-side connector.
Banking, trading, and official requests each have their own tab inside your player portal.
Check your website balance, send money to another portal player, and review transfers.
Post listings, browse player offers, and review your orders. In-game item delivery is still arranged by players.
Submit building plans with coordinates, apply for a government or staff role, and check staff decisions.
Use this catalog to plan official offers. Unless a listing says otherwise, check stock and arrange delivery in Minecraft. Publishing a catalog item does not automatically remove items from a chest or deliver them in-game.
Create an item, change its price, or publish it when your in-game stock and offer details are ready.
Important: this is a server catalog, not a payment processor. The portal's player-to-player marketplace uses website balances; neither one currently synchronizes with Minecraft inventory or in-game currency.
Events will appear here when an organizer schedules them. Draft ideas stay private until they are published.
Ideas are drafts until you schedule them. Publish event details before players join.
Find quick answers, report a problem, or send a request to the LIFE SMP team.
Check that you are using the email and password for your LIFE SMP website account, not your Microsoft/Minecraft password. If it still fails, send a support ticket.
No. The website wallet is a separate virtual ledger. It does not currently change your in-game money.
Use website funds for the portal purchase, then arrange the actual Minecraft item hand-off with the seller. Automatic item delivery is not connected.
Sign in, open My requests, and submit a permit with your build name, location or coordinates, type, and details. Staff can review it there.
The portal is not connected to the Minecraft server bridge yet. The join details are available on How to Join; live status and playtime need a server-side integration.
Sign in to create a private support ticket. Choose a topic, explain what happened, and check the ticket later for a staff reply. Please do not include passwords or private account recovery codes.
Browse the handbook right here—no separate document needed. Search for a topic, open a chapter, or use the table of contents.
This is the central rules and operations document for LIFE SMP. It is intentionally detailed so players, staff, business owners, police, and judges can use the same standards. The server owner may revise a rule, but changes should be written down and announced before enforcement whenever possible.
Some systems in this handbook describe the intended policy, not a feature that is already installed. A written rule does not automatically create a Minecraft command, plugin, website feature, bank account, jail timer, or live statistic. Staff must test each feature and announce when it becomes active.
1. Server Identity and Technical Snapshot
2. The LIFE SMP Charter
3. Player Code of Conduct
4. Gameplay, PvP, Raiding, and Safety
5. Theft, Griefing, and Crime Levels
6. Jail, Court, Evidence, and Appeals
7. Land, Spawn, and Building Permits
8. Economy and Item Values
9. Taxes and Government Revenue
10. Banking and Player Transactions
11. Businesses, Shops, and Trading
12. Government, Police, and Courts
13. Ranks, Quests, and Playtime
14. Staff Structure and Admin Permissions
15. Moderation Procedure and Penalty Matrix
16. Server Security, Logs, Backups, and Fair Play
17. Events and Rewards
18. Crossplay and Technical Operations
19. Player Quick-Start Guide
20. Official Forms and Templates
21. Daily / Weekly Operations Checklists
22. Quick Reference: Fines and Jail Time
| Item | Current / intended setup |
|---|---|
| Server | LIFE SMP |
| Server address | 157.85.86.233 |
| Port | 23645 |
| Server software | Paper; configured for Java gameplay and plugins |
| Crossplay | Geyser-Spigot + Floodgate are intended for Bedrock access; confirm current compatibility after updates |
| Permissions | LuckPerms installed; the “admin” group has been created, but all permissions should be tested before relying on it |
| Expected community size | Small community; plan for roughly 5–10 regular players, with room to grow |
| Starting cash policy | Proposed standard: each new player receives $1,000 when the economy is officially activated |
| Website | Not required to operate the server; live website stats are optional future work |
Server address and plugin details can change. Keep this snapshot updated if the host, port, software, or crossplay setup changes.
LIFE SMP is a community survival server built around player-created towns, trade, ownership, government, business, and fair competition. Players should be able to build a home, make money, open a business, join events, take part in public decisions, and enjoy the world without worrying that their work will be destroyed or stolen without consequences.
A fair survival experience where effort matters.
An economy where players can earn money through gameplay, jobs, mining, farming, crafting, quests, trading, and businesses.
A town and government system with public buildings, a bank, courts, police, shops, and useful public spaces.
Rules that are serious and consistent without being needlessly harsh or embarrassing.
Staff who solve problems using evidence rather than favoritism.
Crossplay where supported, with clear communication when updates temporarily affect Bedrock access.
| Area | Purpose | Restrictions |
|---|---|---|
| Spawn plaza | Welcome point, information, event gathering | No griefing, trapping, spawn killing, or obstructing essential paths |
| Government district | Official LIFE SMP government buildings | Inside the 500-block spawn reservation, only approved government buildings and infrastructure may be placed |
| Marketplace | Registered shops and stalls | Business must be registered; do not block roads or neighboring entrances |
| Residential land | Player homes and bases | Must be outside the protected government reservation unless a written exception is granted |
| Mining / wilderness | Gathering and exploration | Normal survival rules apply; respect claims, marked projects, and other players’ property |
| Event areas | Build battles, arenas, races, and public activities | Follow the posted event rules; temporary PvP rules may differ if announced beforehand |
Respect: disagree without harassment.
Fairness: no cheating, exploits, or special treatment.
Ownership: ask before taking or changing another player’s property.
Accountability: penalties depend on evidence, value, damage, and prior offenses.
Transparency: publish prices, taxes, permits, and rule changes.
The right to have a complaint heard by staff.
The right to know which rule was allegedly broken.
The right to see the evidence that can reasonably be shared.
The right to appeal a major penalty to a different staff member when possible.
The right to keep legitimately earned items and money unless a fair ruling says they must be returned or confiscated.
The right to participate without being targeted because of friendships, status, rank, or personal disagreements.
Follow published server rules and event-specific rules.
Protect login details and never pretend to be another player or staff member.
Report serious bugs, theft, scams, or abuse honestly.
Do not use lag, duplication, or plugin exploits to gain an unfair advantage.
Cooperate with reasonable staff investigations.
Respect approved public spaces and the property of other players.
1. A proposed rule is written clearly, with a reason and an example of how it will be used.
2. The owner or delegated government/staff group reviews it for fairness and technical feasibility.
3. The rule is announced in-game before enforcement, unless an emergency temporary restriction is needed to stop active damage.
4. The rule is added to this handbook and dated. Staff should not punish players for breaking a new rule before it was announced.
Staff may stop active harm, secure evidence, or temporarily separate players while an incident is reviewed. Staff may not invent a fine, jail term, or confiscation amount just because they are annoyed. If an incident is not covered, use the closest existing rule, explain the decision, record it, and review whether the handbook needs a new rule.
| Rule | Allowed / expected | Not allowed |
|---|---|---|
| Respect | Normal jokes, friendly competition, disagreement | Targeted harassment, repeated insults after being asked to stop, threats, slurs, or personal attacks |
| Chat | Useful messages, trade ads in sensible amounts | Spam, repeated floods, fake staff notices, or deliberately drowning out conversations |
| Honesty | Negotiating and bargaining fairly | Scams that rely on false promises, fake payment proof, or pretending to be staff |
| Fair play | Normal survival strategies and allowed client settings | Hacked clients, x-ray if prohibited, combat automation, duping, exploiting bugs, or evading anticheat |
| Privacy | Sharing your own public game information | Posting another player’s private information or trying to expose their real identity |
| Staff | Question a decision respectfully or appeal | Impersonating staff, threatening staff, or interfering with a review |
| Public areas | Use paths, boards, plazas, and market areas as intended | Blocking entrances, trapping new players, or leaving junk in public routes |
| Builds | Improve your own land and agreed joint builds | Stealing, vandalizing, setting fires, or editing another player’s property without permission |
| Offense / pattern | First response | Repeated response |
|---|---|---|
| Minor spam or disruptive messages | Reminder or warning | 5–10 minute mute, if supported |
| Continued harassment | Warning plus separation if needed | 15–60 minute mute; further incidents reviewed |
| Severe threats, slurs, or targeted abuse | Immediate staff review; short mute if needed | Long mute or temporary ban depending on severity |
| Impersonating staff or fake official notices | Remove the message; warning or short mute | Temporary ban for deliberate or repeated abuse |
Mute commands require a suitable moderation plugin or a manual staff process. If no mute plugin exists, staff should use the available chat controls and record the decision rather than claiming an unavailable command worked.
Players do not need to agree with each other. They do need to keep arguments from taking over the server. Staff should stop a conflict from escalating, ask players to move to private messages or a moderated hearing, and judge rule-breaking separately from personal dislike.
Unless the owner announces a different rule for a specific event, PvP is allowed only when it is consensual, in an announced arena/event, or in an explicitly designated PvP zone. Spawn, the bank, court, jail, government buildings, and protected event staging areas are safe zones. Attacking a player who is using a safe zone to disengage is not allowed.
No spawn killing, combat logging to avoid a fair ruling, or repeatedly targeting a player who has asked for the fight to stop.
No trapping players at spawn, at the bank, or in a public service building.
Do not use bugged items, duplication glitches, or unintended mechanics to make combat unfair.
Maces and other weapons may be used under normal server rules, but a weapon does not create permission to attack a player outside allowed PvP.
Event organizers must announce whether items are kept, dropped, or returned after an event.
LIFE SMP uses a property-respect model, not an open-raiding model. Taking items from another player’s chest, barrel, shulker, furnace, hopper, shop stock, or storage without permission is theft, even if the container is not locked. Entering an open building does not mean the owner consented to taking items. If a player advertises a public free chest or public exchange, only the items clearly offered are available.
Do not start fire or trigger explosions on another player’s property without permission.
Do not use TNT, lava, water, pistons, mobs, or block updates to damage protected builds, roads, shops, farms, or public facilities.
If accidental damage happens, tell staff promptly, stop making changes, and help repair it. Prompt honest reporting may reduce the penalty.
Staff should restore damaged builds from backups or logs when possible, but restoration does not replace a fair investigation.
Normal survival deaths are part of the game. A player may retrieve their own drops unless another player has collected them. If another player collects the drops, they should return them or arrange an agreed handoff. Refusing to return identifiable drops is treated as theft, assessed at the server’s item values.
Roads, spawn paths, bridges, government buildings, public farms, and event builds are community assets. Do not alter them unless the relevant builder or staff member approves. Staff should clearly mark public projects and, where practical, place signs naming the project owner or government department.
Taking another player’s property without permission is theft. The stolen property must be returned, or its approved market value must be repaid. A fine and an in-game jail penalty may also apply. Theft is not made acceptable by being done as a joke, by finding an unlocked chest, or by being friends with the owner.
Taking items, currency, shop stock, or resources from another player without consent.
Taking items from a public-looking container that is not clearly marked as free or public.
Keeping another player’s dropped items after being asked to return them.
Moving, hiding, selling, or giving away stolen items to prevent their return.
Taking payment without delivering the agreed item/service and refusing to fix the deal.
Using access to a shop, farm, storage room, bank, or staff role to take property beyond the permission granted.
Staff should calculate the value using the current posted shop price or the approved LIFE SMP Item Value List. If no posted value exists, use the median of three recent fair trades when possible. If that is not possible, staff choose a reasonable value, explain it in the incident log, and allow an appeal. Do not use a one-time inflated listing to claim an unreasonable value.
All items taken in one incident are added together to determine the tier. Hiding items, splitting them between friends, or selling them before the report does not lower the total value. Separate incidents may be treated separately, but a pattern of coordinated theft can increase the penalty.
| Total value stolen | Classification | Return / compensation | Additional fine | Jail time: first offense |
|---|---|---|---|---|
| $1–$100 | Level 1 — Minor | Return all items or pay full approved value | 25% of value; minimum $25 | 5 minutes |
| $101–$500 | Level 2 — Moderate | Return all items or pay full approved value | 25% of value; minimum $50 | 15 minutes |
| $501–$2,000 | Level 3 — Serious | Return all items or pay full approved value | 35% of value | 30 minutes |
| $2,001–$10,000 | Level 4 — Major | Return all items or pay full approved value | 50% of value | 60 minutes |
| $10,001–$25,000 | Level 5 — Severe | Return all items or pay full approved value | 75% of value | 2 hours |
| $25,001+ | Level 6 — Major case | Return all items or pay full approved value | 100% of value | 3 hours plus senior review |
Examples: if the approved value stolen is $80, the player returns the items (or pays $80) and owes a $25 minimum fine, then receives 5 minutes in jail for a first offense. If the value is $1,000, the player returns/pays $1,000, owes a $350 fine, and receives 30 minutes in jail for a first offense.
Second theft within 30 days: increase jail by one penalty step, up to twice the first-offense time; add 25 percentage points to the fine rate.
Third theft within 60 days: treat as at least Level 4, require senior staff review, and consider a temporary ban.
Organized theft, hiding items, or selling stolen property: increase one level and recover identifiable stolen goods for return.
Theft from a bank, government office, or public-service storage: increase one level because public trust was affected.
Immediate confession and full return before a report: a first-time offender may receive one step less jail time; this reduction does not apply to repeated or organized theft.
Knowingly false accusations or fabricated evidence: open a separate conduct case and set a penalty based on intent and harm caused.
Restitution pays the victim back. A fine is the separate consequence paid to the government bank, if that feature is active. A player should not be charged twice for the same purpose without the decision explaining why. If the player cannot pay immediately, use the payment-plan rule in Section 9.4 rather than taking every item they own or forcing a negative balance.
| Damage / behavior | Default consequence |
|---|---|
| Small accidental damage promptly reported | Repair/replace damage; reminder or no fine if clearly accidental |
| Intentional minor vandalism under $250 value | Repair/restore; 10–20 minutes jail; 25% repair-cost fine |
| Intentional damage valued $250–$2,000 | Restore/repay; 30–60 minutes jail; 50% of damage value as fine |
| Major destruction above $2,000 or fire/explosion attack | Senior review; restoration/repayment; 1–3 hours jail; up to 100% of damage value as fine |
| Repeated or server-wide griefing | Temporary ban from 1–7 days, depending on intent and damage; appeal available |
| Duplication/exploit used to destroy economy | Secure items, stop exploit, log evidence; senior review and temporary ban may apply |
“Jail” means an in-game jail cell or an equivalent staff-controlled confinement system. It is not a real-world threat. If no jail plugin is installed, staff may use a designated cell and manual supervision only if it is safe and practical. If the feature cannot be enforced reliably, use a logged warning, fine, mute, or temporary ban instead—never pretend a timer is running when it is not.
Jail time starts when staff confirm the player is in the jail area and the incident is logged.
If a plugin supports reliable countdowns, use the plugin timer. Otherwise, staff record the start and release time.
Do not add extra jail time without recording the reason.
Jail escape attempts count only if the player breaks a clearly explained jail rule or exploits a plugin; do not punish ordinary disconnections as escape.
Staff may not jail someone indefinitely. All jail terms must use the schedule or a written senior-staff decision.
Before imposing a serious penalty, staff should have at least one reliable piece of evidence and, when feasible, two independent pieces. Examples include inventory/container logs, transaction records, screenshots, video, witness statements, server logs, plugin logs, or the player’s admission. A rumor or personal dislike is not enough by itself.
1. Receive the report and record the reporting player, accused player, date/time, location, claimed value, and summary.
2. Prevent ongoing harm if necessary, using the least disruptive temporary measure that works.
3. Collect and check evidence before publicly accusing anyone; use logs, witnesses, screenshots, transactions, or admissions where available.
4. Calculate the value, check relevant prior offenses, and apply the published penalty schedule.
5. Tell the player the rule, evidence summary, restitution, fine, jail/ban duration, and appeal process. Log the decision and return recovered property to the owner; staff must never keep evidence items as personal loot.
The court is for disputes that staff cannot settle quickly, major theft/griefing, business disagreements, land conflicts, and appeals of serious decisions.
A judge or hearing officer should not decide a case in which they are a victim, witness, or close friend involved in the dispute.
Both sides should be allowed to explain their version and submit evidence.
The judge should decide the rule broken, the value involved, the remedy, and any penalty.
The written decision should be brief but specific. “Because staff said so” is not a sufficient reason for a major penalty.
Appeal within seven days, stating the disputed decision and any new evidence. Where possible, another staff member should review it; filing an appeal does not pause safety restrictions or justify extra penalties.
The area within 500 blocks of spawn in every direction is reserved for approved LIFE SMP government buildings and related public infrastructure. Private houses, personal bases, and ordinary private shops are not allowed inside this zone unless the owner/government grants a written exception. Mark the reservation boundary in-game with signs, a map, or coordinates before penalizing someone for building there.
| Project type | Permit needed? | Review points |
|---|---|---|
| Small home or base outside reservation | Yes, simple building registration | Land is available; no blocking roads or other claims |
| Large house / tower / castle | Yes, standard permit | Height, footprint, materials, nearby builds, landscape impact |
| Shop or market stall | Yes, business + building registration | Shop location, sign, item categories, no misleading trade signs |
| Factory, mob farm, or high-impact redstone build | Yes, technical permit | Lag impact, mob caps, noise/light, chunk loading, server stability |
| Government building / road / bridge | Yes, civic project approval | Must match the public plan and be logged as public property |
| Temporary event build | Event approval | Build/removal dates and who is responsible for cleanup |
| Permit | Suggested fee | Notes |
|---|---|---|
| Small home / simple base | $0 | Registration required; free helps new players start |
| Large structure | $100 | One-time review fee; waive it for approved public/community projects |
| Market stall | $100 | Does not replace business registration |
| Small shop | $250 | Fee can be waived for a first-time player business |
| Large commercial build | $500 | Review for impact and location |
| Factory / high-impact farm | $250–$1,000 | Based on server load and footprint; publish fee before approval |
| Government / community project | $0 | Must be approved and recorded as public property |
Player name and contact method in-game.
Requested coordinates or a marked map screenshot.
Build type, footprint, and approximate height.
Whether it is private, commercial, or public.
Expected redstone/mob-farm impact, if relevant.
Agreement not to expand into another player’s land or the protected zone without approval.
1. Player submits the building permit form.
2. A staff member checks ownership, protected zones, and the requested footprint.
3. Approval, denial, or requested changes are recorded in writing.
4. Player places a sign at the site showing owner, project name, and permit status, where practical.
5. Staff should give a reasonable deadline to correct a boundary issue before removing a build, unless it is causing immediate harm.
Do not resolve a land dispute by breaking the other player’s build. Staff should compare permit records, claim markers, dates, and evidence. If two players were given overlapping permissions by mistake, staff should prioritize fair compensation or relocation over blame.
Proposed new-player starting balance: $1,000 when the economy is activated.
The website/dashboard showing $0 is only a placeholder unless connected to the real economy. A website display does not create or change in-game money.
Money should be earned through gameplay, jobs, quests, approved sales, events, and business activity.
Players may negotiate a price freely unless a specific shop price or event rule states otherwise.
Do not duplicate money, exploit plugins, or create fake transaction screenshots.
When a trade uses both items and money, both sides should confirm the exact deal before exchanging.
These are starting reference ranges to help police, banks, shops, and courts value property consistently. They are not automatic shop prices. The owner/economy manager should update them when supply, demand, or the server economy changes.
| Category / item type | Suggested value range | Valuation notes |
|---|---|---|
| Common blocks: cobblestone, dirt, sand | $1–$5 per stack | Bulk resources should stay affordable |
| Logs, planks, common building blocks | $5–$20 per stack | Rare wood types can cost more |
| Basic farm crops / food | $5–$25 per stack | Processed food may have a higher price |
| Coal, copper, iron | $10–$100 per stack | Depends on raw vs. smelted form and supply |
| Gold, redstone, lapis | $25–$150 per stack | Useful crafting materials; adjust for rarity |
| Diamonds | $100–$500 each | Use a public shop value if one exists |
| Ancient debris / netherite-related items | $500–$5,000+ | High-value property; record exact item and quantity |
| Enchanted tools / armor | $50–$5,000+ | Base value + enchantment / durability value |
| Rare items, named gear, trophies | $100–$10,000+ | Use recent comparable trades; document valuation |
| Builds, shops, or farms | $250–$25,000+ | Based on material, size, usefulness, and agreed ownership |
| Player currency | $1 per $1 | Use transaction records where available |
| Activity | Suggested reward | Controls |
|---|---|---|
| Daily starter quest | $25–$100 | One reward per player per defined reset period |
| Regular job/task | $25–$200 | Set requirements before work starts |
| Useful resource delivery | $50–$500 | Use approved price list and quantity limits |
| Rare resource / major delivery | $500–$5,000 | Require staff or market confirmation for unusually large payouts |
| Event prize | $250–$5,000 typical | Publish prizes and judging rules in advance |
| Large official event | $5,000–$50,000 maximum suggested | Use sparingly and fund it from a recorded event budget |
Do not award huge balances just for logging in.
Make rare resources valuable but avoid easy repeatable methods that create unlimited money.
Use money sinks such as permits, shop rent, event registration, and reasonable repairs—not surprise fines.
Review the richest-player leaderboard weekly for suspicious jumps.
If money duplication occurs, stop the exploit, preserve logs, and remove only clearly duplicated funds after review.
Taxes should support public buildings, road improvements, events, prizes, and approved community services. They must be announced, predictable, and recorded. A tax cannot be created retroactively for money players already earned unless the community explicitly adopts an exceptional transition rule.
Recommended model: tax net business profit per week, not a player’s entire bank balance. Apply the brackets progressively so only the portion in each bracket is charged at that bracket’s rate.
| Weekly taxable net business profit | Rate applied to that portion | Example |
|---|---|---|
| $0–$5,000 | 0% | First $5,000 is untaxed |
| $5,001–$25,000 | 2% | Only the amount above $5,000 up to $25,000 |
| $25,001–$100,000 | 4% | Only the amount in this bracket |
| $100,001–$500,000 | 6% | Only the amount in this bracket |
| Above $500,000 | 8% | Only the amount above $500,000 |
If a business has $30,000 in weekly taxable net profit: first $5,000 at 0% = $0; next $20,000 at 2% = $400; final $5,000 at 4% = $200; total proposed tax = $600. Staff should use a calculator or a checked ledger and give the business a receipt.
Give the player a written amount, calculation period, due date, and appeal route.
If the player cannot pay, agree on a payment plan instead of making the balance negative by default.
Do not seize a player’s private items without a published law and a documented ruling.
A player may challenge arithmetic, bracket placement, or whether the amount was taxable.
Government revenue must be recorded; staff may not keep tax payments personally.
| Expense | Record required |
|---|---|
| Roads and public buildings | Project name, amount, approver, materials or payment recipient |
| Event prizes | Event name, prize list, winners, total spent |
| Jail/court/police equipment | Reason, cost, authorized staff member |
| Public farms or community supplies | Items purchased/used and who maintains them |
| Emergency restoration | Incident, estimated damage, money/items spent, final outcome |
The bank holds and records player money; it should not secretly change balances.
Every deposit, withdrawal, payment, fine, tax, refund, or government transfer should have a reason and a record.
Never ask another player for their password. Staff should not need anyone’s account password to help with a bank issue.
Bank staff should not handle a case in which they are accused of stealing or changing money.
When an economy plugin is installed, test it on a non-critical account before using it as the only record.
Before a player-to-player payment, both players should agree on recipient and amount. Use the official payment command if a tested economy plugin supports it. For trades, confirm item, quantity, amount, and delivery order before proceeding. Staff cannot guarantee a trade if players ignore the published process, but clear scam evidence must still be investigated.
| Field | Example / instruction |
|---|---|
| Transaction ID | Unique number or timestamp |
| Date / time | Server date/time |
| From | Player, shop, or government account |
| To | Recipient |
| Amount | Currency amount, or item list and quantities |
| Reason | Shop sale, job pay, refund, fine, tax, prize |
| Status | Completed / pending / disputed / reversed |
| Verified by | Staff or system record, if needed |
Private loans are agreements between players. The lender and borrower should record principal, due date, repayment plan, and whether interest is allowed. Keep interest reasonable and agreed before money changes hands. Staff should not enforce a vague verbal “you owe me” claim without evidence. A player must not use threats, harassment, or property damage to collect a debt.
If money goes to the wrong player, preserve the transaction record and ask the recipient to return it. Staff may assist with a documented reversal if the economy plugin supports it and the error is clear. Do not reverse a payment simply because the buyer regrets a fair completed trade.
1. Choose a business name and type: shop, farm, crafting service, building service, transport, or another approved activity.
2. Choose a location outside the 500-block government reservation unless a written exception is granted.
3. Submit the Business Registration form and a building permit if a structure is needed.
4. Publish shop prices clearly. Prices should say whether they are per item, stack, service, or job.
5. Keep enough stock or explain that the item is preorder-only. Do not advertise stock that does not exist as though it were available immediately.
Do not use a shop name, sign, or skin to impersonate another shop.
Do not hide prices until after a player commits to a purchase.
Do not claim an item is enchanted, rare, or fully repaired unless that is true.
Do not use fake sale signs, fake bank confirmations, or fake staff approvals.
Keep customer property separate from shop stock where practical.
Clean up abandoned stalls when the government gives a reasonable notice and deadline.
For a missed delivery or disputed sale, the first remedy should usually be delivery, refund, or an agreed replacement. If the seller refuses, staff assess whether it was a mistake, a failure to perform, or deliberate fraud. A business dispute is not automatically theft; intent, communication, evidence, and the value involved matter.
Post owner name, opening status, and a way to contact the owner in-game.
Check prices at least weekly while the economy is active.
Remove signs that quote expired promotions or unavailable stock.
Do not build over a road or another shop’s entrance to gain an advantage.
A shop may be closed for inactivity only under a published inactivity rule and after reasonable notice.
Every registered business agrees to respect neighboring claims, use honest prices, comply with published taxes, clean up its area, and settle disputes through the normal process rather than retaliation.
| Role | Main responsibilities | Limits |
|---|---|---|
| Owner / server director | Final responsibility for server settings, policy, staff appointments, and emergency response | Should document major changes and avoid arbitrary punishment |
| Administrator | Plugin setup, backups, server health, permissions, serious reports | Use commands only for server purposes; log major actions |
| Moderator | Chat rules, routine reports, warnings, basic investigations | Cannot invent laws or decide own disputes |
| Police / investigator | Collect evidence, help enforce published laws, return stolen goods | Must not seize property or jail someone just to win an argument |
| Judge / hearing officer | Review evidence, decide disputed cases and appeals | Must be impartial; cannot judge their own case |
| Bank / finance officer | Record taxes, approved spending, refunds, and public accounts | No personal use of government funds |
| Building / planning officer | Review permits, roads, public zone, and property records | Must use published criteria and explain denials |
| Event organizer | Plan events, publish prizes/rules, document results | No hidden rule changes once an event begins |
Respond to reports calmly and gather evidence.
Separate people involved if a dispute is escalating.
Record what was observed and what was reported as separate facts.
Use a warning or temporary measure only when appropriate; do not declare someone guilty before review.
For theft or damage, calculate value with the current item value list.
Return recovered items to the rightful owner when ownership is confirmed.
Refer high-value cases, repeat offenses, and staff-related allegations to a senior reviewer or judge.
A staff member must step aside if they are the victim, accused person, a key witness, or personally involved in the dispute. A different staff member should review the case. If the entire active staff team is involved, postpone a final ruling until the owner or neutral reviewer can examine it.
Publish the current fees, taxes, item values, permit process, and penalties. Maintain a public summary of government spending without exposing private player information. Record exceptions to standard rules and explain why they were necessary.
Ranks should reward long-term activity and achievements. Requirements below are suggested starting rules. If a rank depends on playtime or money, staff should verify the relevant data and avoid granting ranks solely because of friendship.
| Rank | Suggested requirement | Recognition |
|---|---|---|
| Citizen | Default for every player | Full basic player access |
| Resident | 10 hours played + $10,000 earned + 2 quests | Member of the community; optional name color |
| Established | 30 hours + $100,000 net worth/earned funds + registered business or major contribution | Established community rank |
| Wealthy | 100 hours + $1,000,000 + registered business | Economy achievement rank |
| Elite | 250 hours + $5,000,000 + 10 quests | Long-term achievement rank |
| Legend | 500 hours + $25,000,000 + a major achievement approved by staff | Highest earned prestige rank |
These thresholds are a proposed progression and should be balanced after the server has real playtime and money data. “Net worth” must be defined before being used: a simple option is bank balance plus verified business assets, minus recorded debts.
Supporter is separate from earned ranks. If a supporter role is ever offered, it should provide recognition and cosmetic benefits only—not stronger weapons, extra combat damage, special access to other players’ property, or unfair economic power. Any real-money store must follow applicable platform and Minecraft rules and be managed with appropriate adult oversight.
| Quest type | Example objective | Suggested reward |
|---|---|---|
| Daily | Gather and deliver a modest amount of common material | $25–$100 |
| Weekly | Complete a build, farming, mining, or community task | $100–$500 |
| Business | Make a documented shop sale or register a legal business | $50–$250 |
| Community | Help repair or build an approved public structure | $100–$1,000 |
| Achievement | Complete a rare, difficult, or one-time challenge | $250–$5,000 |
Quest integrity: publish the objective, proof, deadline, and reward before a quest begins. One-time rewards cannot be claimed repeatedly, and staff should not approve their own submissions. If a bug or outage blocks completion, offer a fair extension or replacement.
| Permission group | Intended access |
|---|---|
| default / player | Normal survival, chat, approved economy and public commands |
| helper | Answer questions, guide new members, flag issues; no broad punishment commands |
| moderator | Routine chat moderation, kick/mute if installed and authorized, review common reports |
| admin | Server management and serious moderation tools; access limited to trusted staff |
| owner | Full control of hosting, permissions, backups, policy, and emergency changes |
Creating a LuckPerms group named “admin” does not automatically install commands such as /invsee, /tempban, /stats, or /vanish. Those commands come from the server, Minecraft itself, or separate plugins. Permission nodes vary by plugin and version. Add only documented nodes for plugins that are installed and tested.
Keep yourself as the owner account until the replacement permissions have been tested.
Do not grant wildcard permission (*) to every administrator unless you intentionally want near-total access.
Give moderators only the commands needed for their work.
After changing permissions, test with a non-owner account or a trusted test account.
Keep a record of who belongs to each group and why.
Remove access when a staff member leaves the team.
| Goal | Example / dependency |
|---|---|
| Create admin group | LuckPerms console: lp creategroup admin |
| Add a user to admin | lp user <username> parent set admin; use the exact server-side name |
| Check membership | lp user <username> info |
| Inventory view | Needs an inventory plugin + documented permission |
| Temporary ban / mute | Needs a moderation plugin + tested permission |
| Detailed /stats page | Needs a stats plugin that provides /stats |
| Right-side scoreboard | Needs a configured sidebar plugin |
| Step | Use when | Typical response |
|---|---|---|
| 0 — Help / correction | Honest mistake or first low-impact issue | Explain rule, help fix issue, record only if useful |
| 1 — Warning | Minor first offense | Clear warning and expected correction |
| 2 — Limited restriction | Repeated minor behavior | Short mute, short jail, or temporary removal from event if available |
| 3 — Formal penalty | Intentional/repeated offense | Fine, jail, restitution, or short temporary ban under the applicable rule |
| 4 — Senior review | High-value, repeated, organized, exploit-related, or staff-involved case | Evidence review, written ruling, appeal route |
| 5 — Extended removal | Severe repeat harm or major intentional abuse | Temporary ban, generally 1–7 days; permanent ban only for exceptional cases with owner review |
| Offense | First response | Repeat / severe response |
|---|---|---|
| Minor spam | Warning | 5–10 minute mute |
| Targeted harassment | Warning or short mute | 15–60 minute mute or temporary ban |
| Unapproved PvP in safe zone | Return drops if possible; warning or 10-minute jail | 30–60 minute jail or event/PvP restriction |
| Theft | Use Section 5 value ladder | Increase level and review repeat pattern |
| Minor griefing | Repair + 10–20 minute jail | 30–60 minute jail; fine based on damage |
| Major griefing / fire / explosive attack | Restore and senior review; 1–3 hour jail | Temporary ban 1–7 days or longer after review |
| Cheating / hack / duplication exploit | Secure evidence; stop exploit; senior review | Temporary ban or permanent ban for severe/repeated abuse |
| Scam / fake transaction | Restore/refund if proven; fine/penalty based on value | Theft tier or fraud review depending on intent and value |
| Abuse of staff permissions | Immediate access review; remove risky access pending review | Demotion, removal from staff, and penalty under the rule broken |
| False report made knowingly | Warning or short restriction | Penalty based on harm caused |
Make a backup before changing server software, installing major plugins, editing core configuration, or performing a major world operation.
Keep at least one backup separate from the active server where the host supports it.
Never delete world, world_nether, or world_the_end folders as part of routine plugin troubleshooting.
Update one plugin at a time where practical and test after restarting.
Keep a list of installed plugins, their versions, and what each one does.
If an update breaks the server, stop changes and restore the last known-good backup.
Enable and retain the logs needed to investigate theft, griefing, economy exploits, staff abuse, and crashes. Logs should be used for legitimate server moderation—not public humiliation or personal snooping. Do not promise that a block, chest, item, or transaction can be traced unless the relevant plugin was installed and logging it at the time.
Use an anti-cheat that explicitly supports the server version and expected Bedrock/Geyser behavior.
Test new anti-cheat settings with both Java and Bedrock players before enforcing strict actions.
A suspicious alert is a lead, not automatic proof. Staff should review logs and context.
If players discover a duplication or economy exploit, ask them to stop and report it. Do not reward people for abusing it repeatedly.
Fixing an exploit should come before deciding penalties for everyone affected.
Use strong passwords for the hosting panel and any database or website.
Limit panel access to people who genuinely need it.
Do not share hosting credentials in public chat.
Use two-step verification when the host supports it.
Do not let multiple staff share one account; individual accounts make logs meaningful.
Review permissions after staff role changes.
| Event | Frequency idea | Purpose |
|---|---|---|
| Build battle | Weekly or every two weeks | Community building and creativity |
| Market day | Weekly | Encourage player shops and trading |
| Mining / resource challenge | Monthly | Reward survival activity without flooding the economy |
| PvP tournament | When enough players are available | Competitive play in a designated arena |
| Treasure hunt | Monthly | Exploration and clue-solving |
| Government meeting / town hall | Monthly or when needed | Discuss laws, permits, taxes, and public projects |
Name, date/time, location, and organizer.
How players enter and whether entry is free.
Allowed gear, PvP rules, and whether drops are kept.
Prize amounts and how winners are judged.
What happens if a player disconnects or a bug interrupts the event.
How results and prizes are recorded.
For a small server, avoid prizes so large that one event changes the entire economy. Suggested range: $250–$5,000 for most events, with higher rewards reserved for rare major events and funded through a recorded event budget. Non-money prizes—trophies, titles, decorative items, or a place in a hall of fame—can make events meaningful without creating inflation.
If using the weekly top-three playtime idea, publish the reset time and prize amounts. Count legitimate playtime only; use anti-AFK rules if necessary and announce them beforehand. If too few players participate, staff can still award the prizes but should not claim a large competition happened when it did not.
LIFE SMP is based on Paper, a Java server platform. Bedrock players such as Xbox and PlayStation users require a compatible bridge such as Geyser, and Floodgate is commonly used to allow Bedrock authentication without a Java account. Console platforms may also require a method to select a custom server, such as BedrockTogether, because they do not always expose arbitrary server entry the same way PC Bedrock does.
When Minecraft Bedrock updates, Geyser may need a compatible build before Bedrock players can join. Before announcing a server outage or promising a fix, check the official Geyser supported-versions page and install only a compatible release. A proxy or a phone app does not remove the need for protocol compatibility.
1. Check whether the server is online in the host panel and whether Java players can join.
2. Check the console for Geyser and Floodgate startup errors.
3. Check the official supported versions for the current Bedrock and Java versions.
4. Confirm the Bedrock port in Geyser configuration and ensure that the host allows UDP traffic on that port.
5. Test the connection with one Bedrock device before changing other settings.
6. Change one thing at a time. Keep a note of the old setting so it can be restored.
Stop the server before replacing a plugin JAR.
Download from the plugin’s official site or its official release page.
Check that the file is the correct platform build (for Paper, normally Bukkit/Spigot/Paper-compatible).
Keep only one active copy of each plugin JAR in the plugins folder.
Do not delete plugin data folders unless you are intentionally resetting configuration and understand the effect.
Restart the server, read startup messages, and test commands before inviting everyone back.
LuckPerms is installed and the “admin” group has been created. That group still needs its membership and permissions configured and tested. Geyser/Floodgate should be checked after each relevant Minecraft update. Do not assume a stats GUI, sidebar, /invsee, /tempban, /mute, economy, or banking command exists until the plugin that supplies it is installed, loaded, configured, and tested.
1. Read the server rules and ask staff if a rule is unclear.
2. Choose a base location outside the protected government reservation; apply for a permit if required.
3. Register a shop before opening a public business.
4. Protect your own items and respect other players’ storage and builds.
5. Earn money through survival, trading, jobs, quests, and events once those systems are active.
6. Report theft, griefing, scams, and serious bugs with as much evidence as possible.
| Player name | Starting balance policy | Notes |
|---|---|---|
| Kolt120 | $1,000 when economy is activated | Set/verify in-game when economy plugin is active |
| Bradley9108 | $1,000 when economy is activated | Set/verify in-game when economy plugin is active |
| GrandmaGZ | $1,000 when economy is activated | Set/verify in-game when economy plugin is active |
| ChickenLister | $1,000 when economy is activated | Set/verify in-game when economy plugin is active |
| LeftBack06 | $1,000 when economy is activated | Set/verify in-game when economy plugin is active |
| Brayden290 | $1,000 when economy is activated | Set/verify in-game when economy plugin is active |
| ImpoliteSine607 | $1,000 when economy is activated | Set/verify in-game when economy plugin is active |
Agree on the exact item, quantity, and price before trading.
Check item names, enchantments, and durability where relevant.
Do not click unknown links or share accounts/passwords.
Keep screenshots or written messages for large trades.
Use the bank/payment system only after confirming recipient and amount.
If a trade goes wrong, stop the argument and report the evidence instead of retaliating.
You can compete, fight in allowed areas, build ambitious structures, run a business, and negotiate tough deals. You may not use those activities as cover for harassment, theft, cheating, or destructive retaliation. A strong LIFE SMP player helps make the world more interesting for everyone else.
Copy these templates into a message, document, or in-game form. Staff should keep submissions consistent so approvals and rulings are easy to review.
Player name: ______________________________________________
Project name / type: ________________________________________
Requested coordinates / map location: ________________________
Approximate footprint and height: _____________________________
Private / commercial / public: ________________________________
Planned redstone, farms, or mob systems: _______________________
Nearby claims / roads / structures: ____________________________
Applicant agrees to follow land rules: Yes / No
Decision: Approved / Denied / Changes requested
Reviewer, date, and notes: ____________________________________
Owner: _____________________________________________________
Business name: _____________________________________________
Business type: ______________________________________________
Location / permit number: ____________________________________
Items or services offered: ___________________________________
Posted prices / pricing unit: _________________________________
Opening hours / availability: _________________________________
Tax / fee status: ____________________________________________
Approved by / date: _________________________________________
Reporting player: __________________________________________
Accused player (if known): ___________________________________
Date/time and location: ______________________________________
Items / blocks / money involved: ______________________________
Estimated total value: $_______________________________________
What happened (facts only): ___________________________________
Evidence available (logs/screenshots/witnesses): ________________
Was the property marked/private? ______________________________
Staff assigned: ______________________________________________
Outcome / restitution / fine / jail / appeal: ____________________
Case number: _______________________________________________
Players involved: ___________________________________________
Issue being decided: _________________________________________
Rules involved: ______________________________________________
Evidence from each side: _____________________________________
Value / damage calculation: __________________________________
Conflict-of-interest check completed: Yes / No
Decision and reasoning: ______________________________________
Restitution / penalty / due date: ______________________________
Appeal deadline and reviewer: _________________________________
Player name: ______________________________________________
Requested role: _____________________________________________
Usual availability: __________________________________________
Relevant experience / strengths: ______________________________
I will not misuse commands or punish personal enemies: Yes / No
I will record serious actions and follow published rules: Yes / No
I will protect player privacy and account security: Yes / No
Applicant signature / date: __________________________________
Approver / date: ____________________________________________
Incident ID: ________________________________________________
Player: ____________________________________________________
Rule and offense level: ______________________________________
Evidence summary: ___________________________________________
Value involved: $____________________________________________
Restitution due / paid: _______________________________________
Fine due / paid: _____________________________________________
Jail start / end: ____________________________________________
Decision-maker: _____________________________________________
Appeal requested / outcome: __________________________________
Department / requester: ______________________________________
Purpose / project: ___________________________________________
Estimated amount and items: __________________________________
Funding source: _____________________________________________
Expected benefit to players: __________________________________
Approved / denied by: ________________________________________
Final cost and proof of completion: ____________________________
Event name: ________________________________________________
Date/time/location: __________________________________________
Organizer: __________________________________________________
Rules / allowed items / PvP status: ____________________________
Entry requirements: __________________________________________
Prizes and funding: __________________________________________
Judging / tie-breaking process: _______________________________
Backup plan for bugs or disconnections: ________________________
Winners and actual rewards paid: ______________________________
Date: ______________________________________________________
Change (price, reward, tax, or balance correction): ______________
Reason: ____________________________________________________
Players/businesses affected: __________________________________
Evidence / calculation: _______________________________________
Approved by: ________________________________________________
Announcement made before enforcement: Yes / No
☐ Confirm the server started and Java joining works.
☐ Check console for severe errors and plugin load failures.
☐ Check that key plugins (LuckPerms, Geyser, Floodgate, economy/moderation plugins if installed) loaded successfully.
☐ Confirm the correct world is active and the latest backup is available.
☐ Check that admin access still works and regular players do not have unwanted permissions.
☐ If Bedrock is affected by an update, confirm supported versions before announcing that access is fixed.
☐ Review new player reports and support requests.
☐ Check for unresolved theft, griefing, or transaction disputes.
☐ Confirm that jailed players have release times recorded.
☐ Check that shops and public paths are not badly obstructed.
☐ Write down significant staff actions and any economy adjustments.
☐ Review total currency and the richest-player changes.
☐ Check for suspicious large payouts or repeated rewards.
☐ Update market values only after recording the reason.
☐ Review taxes and government spending for accuracy.
☐ Confirm the next event’s date, rules, and prize budget.
☐ Announce material rule/economy changes before they take effect.
☐ Review whether theft and griefing penalties are proportionate.
☐ Check if the 500-block government district is marked clearly enough.
☐ Review staff permissions and remove access that is no longer needed.
☐ Review open court cases, appeals, and payment plans.
☐ Update this handbook version date after approved policy changes.
| Stolen value | Return / pay value | Extra fine | First offense jail |
|---|---|---|---|
| $1–$100 | Full approved value | 25%, min $25 | 5 minutes |
| $101–$500 | Full approved value | 25%, min $50 | 15 minutes |
| $501–$2,000 | Full approved value | 35% | 30 minutes |
| $2,001–$10,000 | Full approved value | 50% | 60 minutes |
| $10,001–$25,000 | Full approved value | 75% | 2 hours |
| $25,001+ | Full approved value | 100% | 3 hours + senior review |
| Issue | Baseline response |
|---|---|
| Minor chat spam | Warning; repeat may receive 5–10 minute mute |
| Safe-zone PvP | Return drops if possible; warning / short jail; repeat escalates |
| Intentional minor griefing | Repair + 10–20 minute jail + damage-based fine |
| Major griefing | Restoration + senior review + 1–3 hours jail; possible temporary ban |
| Cheating / duplication exploit | Secure evidence, stop exploit, review; temporary or permanent ban for severe/repeated cases |
| Business fraud | Refund/delivery if proven; classify using intent and value; theft penalties may apply |
| Staff abuse | Remove risky access pending review; demotion/removal and appropriate penalty |
Return what was taken when possible. Use the posted value list. Apply the same schedule to friends and non-friends. Explain the rule and evidence. Offer an appeal. Never use commands to settle a personal argument.
Handbook version 1.0. Suggested policy draft for LIFE SMP. The owner should review the penalties, officially adopt them, announce them in-game, and keep this document updated as plugins and server features change.
This is a short guide. The full, searchable handbook contains the detailed procedures and draft fine schedule.
No targeted harassment, threats, doxxing, impersonation, or fake staff notices. Disagreements should not take over the server.
Do not take items or change another player's property without permission. Open storage is not a free chest unless it is clearly marked that way.
Do not use hacks, duplication glitches, or unintended mechanics to gain an unfair advantage. Report major bugs and stop exploiting them.
Keep roads, spawn paths, shops, government buildings, and public works clear. The handbook reserves 500 blocks around spawn for approved government buildings and infrastructure.
Unless the owner announces a different rule, PvP is limited to consensual fights, announced events, and designated PvP zones. Public service buildings are safe zones.
Reports should include what happened, where, approximate time, and any screenshots or logs. Players can ask for a fair review and appeal major penalties.
Use the server details below when the server is online and its Java / Bedrock connection has been verified.
Keep these details handy. The host or network configuration may change, so staff should verify them before sharing them widely.
For Bedrock, confirm the current Geyser-compatible version and port. Do not assume an out-of-date proxy or plugin can accept every client version.
The portal does not currently poll the Minecraft server. A live server indicator and in-game data synchronization need a server-side connector that has not been installed yet.
Use separate tabs for banking, marketplace, permits, government applications, and account settings. Requests and website balances are stored in Supabase. Website balances are separate from Minecraft money until the server connector is implemented.
Rankings use portal balances only, not Minecraft inventory or playtime.
A website balance—not your Minecraft server economy.
Tickets are private to you and LIFE SMP staff. Never include your password or Microsoft account details.
Check status and staff replies here.
The owner, governor, or admin can review tickets.
The site uses its public Supabase project URL and publishable key. No secret key belongs in your browser code.
Review player requests, answer support tickets, and jump to event, shop, and marketplace records. Access is limited to authorized staff accounts.
Open a ticket to review details, reply, or close it.
Review scheduled and draft event records.
Review draft, published, and sold-out items.
This list reflects listings available to the signed-in role. Moderation controls depend on your database policies.